Clipping happens when a waveform carried inside audio equipment (analog or digital) becomes louder than the maximum level that can be reproduced. When making the final mix, the goal is often to get the peaks of the loudest sections of the mix close to the maximum possible level, 0 dB, without clipping, that is, going over 0 dB. Finally, make sure the Master level is set so peaks don't exceed 0 dB. If you absolutely need a sample to render at its recorded level, load it as anĪudio Clip by dropping your samples on the Playlist (these default to 100% volume, 0 dB). So together the default load state for a Channel Sampler can be 8.2 dB lower than the recorded level. This reduces the sample gain by -3 dB at center pan, tapering to 0 dB at the extreme L/R pan
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